Split screen showing the Anvil F7C Hornet Mk1 Ghost on the left and the RSI Constellation Andromeda on the right in space.
source: Star Citizen

F7C Hornet Mk1 Ghost vs Constellation Andromeda: Comparison

In the vast and unforgiving universe of Star Citizen, choosing the right ship is paramount to your survival and success. Two vessels that frequently spark debate among pilots are the Anvil F7C Hornet Mk1 Ghost and the Roberts Space Industries (RSI) Constellation Andromeda. While both are iconic in their own right, they cater to vastly different playstyles and offer unique strengths and weaknesses. This article will delve deep into a comprehensive comparison, helping you decide which starship aligns best with your aspirations in the ‘verse.

The Contenders: A Quick Overview

Before we dive into the nitty-gritty, let’s establish the fundamental roles of each ship:

  • F7C Hornet Mk1 Ghost: A single-seat, dedicated stealth combat fighter designed for surgical strikes, infiltration, and quick engagements. Its primary strength lies in its ability to avoid detection and deliver focused firepower.
  • Constellation Andromeda: A multi-crew, multi-role vessel built for exploration, cargo transport, and formidable combat. It’s a versatile platform capable of hauling significant cargo, carrying a snub fighter, and engaging larger threats with its extensive arsenal.

Dimensions and Maneuverability

Size and agility are critical factors in space combat and navigation. The Hornet Ghost, being a light fighter, boasts superior maneuverability, while the Andromeda, a large multi-crew ship, trades agility for robust systems and expanded capabilities.

FeatureF7C Hornet Mk1 GhostConstellation Andromeda
Length22.5 m61.1 m
Beam (Width)21.5 m26.6 m
Height6.5 m13.4 m
Mass (approx.)72,032 kg80,530 kg
SCM Speed (approx.)220 m/s200 m/s
Max Speed (approx.)1150 m/s1000 m/s
Crew13-5 (optimal)

The Hornet’s smaller profile and lighter mass translate directly into higher acceleration, better turning rates, and a significantly smaller signature, making it exceptionally difficult to track and hit. The Andromeda, on the other hand, is a lumbering giant by comparison. While it can hold its own in a fight, its size makes it a much easier target for smaller, agile craft.

Offensive Capabilities: Punching Power

When it comes to dishing out damage, both ships bring unique philosophies to the table. The Ghost relies on precision and stealth to get in close and deliver devastating bursts, while the Andromeda overwhelms with a broad array of weaponry and multi-crew coordination.

Weapon SystemF7C Hornet Mk1 GhostConstellation Andromeda
Pilot-Controlled2x S3 Fixed Hardpoints (or gimbaled)4x S5 Fixed Hardpoints (can be gimbaled to S4)
TurretsN/A2x Manned Turrets (Upper and Lower, each with 2x S3 Weapons)
Missile HardpointsMultiple S1/S2 missile racks (approx. 4 S1, 4 S2)1x S5 missile rack (24x S2 missiles) and 1x S4 missile rack (28x S1 missiles)
Snub FighterN/AP-52 Merlin (comes with 2x S1 Class 1 hardpoints)

F7C Hornet Mk1 Ghost: The Ghost’s primary firepower comes from its two Size 3 hardpoints, which can be equipped with powerful fixed weapons for maximum damage output or gimbaled for increased accuracy against nimble targets. Its stealth capabilities allow it to dictate engagements, often getting the first shot and exploiting enemy vulnerabilities. While it carries a decent missile loadout, its focus remains on direct energy or ballistic weapon engagement.

Constellation Andromeda: This is where the Andromeda truly shines in combat. Its four large Size 5 hardpoints, typically equipped with gimbaled weapons, deliver incredible pilot-controlled damage. More importantly, it features two manned turrets, each capable of unleashing significant firepower. This multi-crew synergy is a game-changer, allowing a coordinated crew to maintain constant fire on multiple targets or concentrate fire on a single, heavily armored foe. The sheer volume of missiles it carries also allows for sustained barrages and area denial. The included P-52 Merlin snub fighter provides additional combat support, acting as a highly agile nuisance or a quick escape pod.

Defensive Capabilities: Staying in the Fight

Both ships rely on shields and hull armor to absorb damage, but their approaches to defense differ based on their roles.

Defensive SystemF7C Hornet Mk1 GhostConstellation Andromeda
Shield Generators2x S1 Shield Generators1x S3 Shield Generator
ArmorAnvil Void Ship ArmorConstellation Andromeda Ship Armor
SignatureLow (Stealth-focused)Standard (Large ship profile)

F7C Hornet Mk1 Ghost: The Ghost’s “Void Armor technology” and low-emission drives are designed to minimize its cross-section (CS), electromagnetic (EM), and infrared (IR) signatures. This makes it incredibly difficult for enemies to detect and lock onto, effectively acting as its primary defense. While its individual S1 shields might seem small, their effectiveness is amplified by the reduced target profile. It’s built to avoid being hit in the first place.

Constellation Andromeda: The Andromeda, due to its size, cannot rely on stealth. Instead, it features a single, powerful Size 3 shield generator, capable of absorbing a substantial amount of punishment. Its robust hull also contributes to its survivability. The Andromeda is designed to withstand direct engagements and outlast its opponents, especially when supported by its crew members managing power distribution and shield facings.

Utility and Versatility

Beyond combat, a ship’s utility defines its long-term viability in Star Citizen’s diverse gameplay loops.

FeatureF7C Hornet Mk1 GhostConstellation Andromeda
Cargo Capacity0 SCU96 SCU
Internal Stowage1,300,000 µSCU5,080,000 µSCU
Vehicle BayNoYes (Can fit Ursa, Cyclone, ROC)
Living QuartersBasic cockpitFull living quarters, beds, kitchen, shower
ModularityLimited (weapon swaps)High (swappable cargo bay, turrets, Merlin)
Quantum Drive1x S1 Quantum Drive1x S2 Quantum Drive
Fuel CapacitySmallerLarger

F7C Hornet Mk1 Ghost: The Ghost is a purebred combat machine. It has no cargo capacity for traditional hauling and minimal internal stowage. Its utility is solely focused on its combat role: engaging targets and getting out. It’s not a ship for prolonged exploration or trade.

Constellation Andromeda: The Andromeda is a true multi-tool. Its 96 SCU cargo bay allows for significant trade opportunities or the transport of ground vehicles like the ROC for mining. Its internal living quarters make it suitable for extended voyages, and its robust quantum drive and fuel capacity support long-range travel. The ability to launch a snub fighter from its rear adds another layer of versatility, whether for scouting, defense, or quick planetary excursions.

Solo vs. Multi-Crew Play

This is perhaps the most significant differentiator between these two ships.

F7C Hornet Mk1 Ghost (Solo Play): The Hornet Ghost is exclusively a single-pilot vessel. All its systems and weapons are controlled by one individual. This makes it an excellent choice for players who prefer to operate alone, focusing on personal skill and tactical decision-making in dogfights. Its stealth allows for independent operations without needing a larger support fleet.

Constellation Andromeda (Multi-Crew Play): The Andromeda truly comes alive with a full crew. While a single pilot can control the main guns and fly the ship, the manned turrets and the P-52 Merlin are underutilized without additional players. Optimal performance requires a pilot, two gunners for the turrets, and potentially an engineer or co-pilot to manage power, shields, and communications. This collaborative gameplay makes the Andromeda ideal for groups of friends or organized organizations, fostering teamwork and shared objectives.

Best Use Cases

Understanding the strengths of each ship helps define their ideal roles in the Star Citizen universe.

F7C Hornet Mk1 Ghost:

  • Bounty Hunting (Small-Medium Targets): Its agility and focused firepower make it excellent for taking down smaller bounties quickly and efficiently.
  • Player vs. Player (PvP) Combat: Its stealth and maneuverability give it a significant edge in dogfights against less agile targets.
  • Infiltration and Reconnaissance: The low signature allows it to slip past defenses and gather intelligence.
  • Interdiction/Ambush: Ideal for hit-and-run tactics due to its speed and stealth.

Constellation Andromeda:

  • General Cargo Hauling: Its substantial cargo capacity makes it a viable option for lucrative trade routes.
  • Group Bounty Hunting (Medium-Large Targets): With a full crew, it can tackle much larger and more formidable enemies.
  • Exploration (with a team): The living quarters, vehicle bay, and snub fighter make it well-suited for extended expeditions.
  • Support/Gunship: Can provide heavy fire support for smaller ships in a fleet.
  • Mobile Base of Operations: Its internal amenities allow it to serve as a temporary hub for a small group.

The Verdict: A Question of Playstyle

Ultimately, the choice between the F7C Hornet Mk1 Ghost and the Constellation Andromeda boils down to your preferred playstyle and whether you primarily fly solo or with a crew.

If you are a solo player who enjoys fast-paced, skillful dogfighting, stealth operations, and quick engagements, the F7C Hornet Mk1 Ghost is an exceptional choice. It rewards precision, tactical awareness, and the ability to outmaneuver your opponents. It’s a scalpel in a universe that often calls for blunt force.

If you are a team player who thrives on coordinated operations, enjoys a variety of gameplay loops including combat, trade, and exploration, and can consistently crew a multi-person vessel, the Constellation Andromeda is a far more versatile and powerful option. It’s a flying fortress, a mobile home, and a capable hauler all rolled into one, designed to excel through collaborative effort.

Neither ship is inherently “better” than the other; they are simply designed for different purposes and different pilots. Consider your personal preferences, your usual group size, and the types of activities you enjoy most in Star Citizen before making your decision. Both the Hornet Ghost and the Constellation Andromeda offer unique and rewarding experiences in the vast and ever-expanding ‘verse.

Here’s a helpful FAQ based on the information you provided:

Star Citizen Ship Comparison: F7C Hornet Mk1 Ghost vs. Constellation Andromeda – FAQ

This FAQ addresses common questions about the differences and uses of the Anvil F7C Hornet Mk1 Ghost and the Roberts Space Industries (RSI) Constellation Andromeda in Star Citizen.

Q1. Which is the grammatically correct keyword between (f7c hornet mk1 ghost vs constellation adorama) and (F7C Hornet Mk1 Ghost vs. Constellation Andromeda)?

A1. The grammatically correct keyword is (F7C Hornet Mk1 Ghost vs. Constellation Andromeda). Proper nouns (ship names like F7C Hornet Mk1 Ghost and Constellation Andromeda) should be capitalized.

Q2. What are the primary roles of the F7C Hornet Mk1 Ghost and the Constellation Andromeda?

A2. The F7C Hornet Mk1 Ghost is primarily a stealth fighter and reconnaissance vessel. The Constellation Andromeda is a multi-crew freighter with significant capabilities for cargo hauling, exploration, and combat.

Q3. How do the sizes of the two ships compare?

A3. The F7C Hornet Mk1 Ghost is a small single-seat fighter. The Constellation Andromeda is a large multi-crew vessel.

Q3. How do the sizes of the two ships compare?

A4. The F7C Hornet Mk1 Ghost’s design focuses on ambush, reconnaissance, and stealth.

Q5. What is the main focus of the Constellation Andromeda’s design?

A5. The Constellation Andromeda is designed for cargo hauling, exploration, and has the potential for ground vehicle transport (via its cargo bay and snub fighter).

Q6. What is the cargo capacity of each ship?

A6. The F7C Hornet Mk1 Ghost has 0 SCU of cargo capacity, as it is a dedicated fighter. The Constellation Andromeda has a substantial 96 SCU of cargo capacity.

Q7. How many crew members are typically needed for each ship?

A7. The F7C Hornet Mk1 Ghost requires only 1 crew member (the pilot). The Constellation Andromeda optimally requires 4 crew members to utilize all its systems effectively.

Q8. Can I upgrade from an F7C Hornet Mk1 Ghost to a Constellation Andromeda?

A8. Yes, you can use a Cross-Chassis Upgrade (CCU) to upgrade from a Hornet Ghost to an Andromeda. This signifies a major shift from a small, single-seat fighter to a much larger, multi-crew vessel.

Q9. Is there a significant price difference between the two ships?

A9. Yes, the Constellation Andromeda is a more expensive ship than the F7C Hornet Mk1 Ghost. This reflects its larger size, multi-crew capabilities, and greater overall functionality.

Q10. What’s the biggest takeaway when comparing these two ships?

A10. The most significant difference is their role and scale. The Hornet Ghost is for solo, stealthy, surgical combat strikes, while the Andromeda is for multi-crew, versatile operations including large-scale combat, significant cargo hauling, and deep-space exploration. They cater to completely different playstyles within Star Citizen.

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